RFC 2810

Network Working Group                                           C. Kalt

Request for Comments: 2810                                   April 2000

Updates: 1459

Category: Informational



                   Internet Relay Chat: Architecture


Status of this Memo


   This memo provides information for the Internet community.  It does

   not specify an Internet standard of any kind.  Distribution of this

   memo is unlimited.


Copyright Notice


   Copyright (C) The Internet Society (2000).  All Rights Reserved.


Abstract


   The IRC (Internet Relay Chat) protocol is for use with text based

   conferencing. It has been developed since 1989 when it was originally

   implemented as a mean for users on a BBS to chat amongst themselves.


   First formally documented in May 1993 by RFC 1459 [IRC], the protocol

   has kept evolving. This document is an update describing the

   architecture of the current IRC protocol and the role of its

   different components.  Other documents describe in detail the

   protocol used between the various components defined here.


Table of Contents


   1.  Introduction ...............................................   2

   2.  Components .................................................   2

      2.1  Servers ................................................   2

      2.2  Clients ................................................   3

         2.2.1  User Clients ......................................   3

         2.2.2  Service Clients ...................................   3

   3.  Architecture ...............................................   3

   4.  IRC Protocol Services ......................................   4

      4.1  Client Locator .........................................   4

      4.2  Message Relaying .......................................   4

      4.3  Channel Hosting And Management .........................   4

   5.  IRC Concepts ...............................................   4

      5.1  One-To-One Communication ...............................   5

      5.2  One-To-Many ............................................   5

         5.2.1  To A Channel ......................................   5

         5.2.2  To A Host/Server Mask .............................   6




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RFC 2810           Internet Relay Chat: Architecture          April 2000



         5.2.3  To A List .........................................   6

      5.3  One-To-All .............................................   6

         5.3.1  Client-to-Client ..................................   6

         5.3.2  Client-to-Server ..................................   7

         5.3.3  Server-to-Server ..................................   7

   6.  Current Problems ...........................................   7

      6.1  Scalability ............................................   7

      6.2  Reliability ............................................   7

      6.3  Network Congestion .....................................   7

      6.4  Privacy ................................................   8

   7.  Security Considerations ....................................   8

   8.  Current Support And Availability ...........................   8

   9.  Acknowledgements ...........................................   8

   10.  References ................................................   8

   11.  Author's Address ..........................................   9

   12.  Full Copyright Statement ..................................  10


1. Introduction


   The IRC (Internet Relay Chat) protocol has been designed over a

   number of years for use with text based conferencing.  This document

   describes its current architecture.


   The IRC Protocol is based on the client-server model, and is well

   suited to running on many machines in a distributed fashion.  A

   typical setup involves a single process (the server) forming a

   central point for clients (or other servers) to connect to,

   performing the required message delivery/multiplexing and other

   functions.


   This distributed model, which requires each server to have a copy

   of the global state information, is still the most flagrant problem

   of the protocol as it is a serious handicap, which limits the maximum

   size a network can reach.  If the existing networks have been able to

   keep growing at an incredible pace, we must thank hardware

   manufacturers for giving us ever more powerful systems.


2. Components


   The following paragraphs define the basic components of the IRC

   protocol.


2.1 Servers


   The server forms the backbone of IRC as it is the only component

   of the protocol which is able to link all the other components

   together: it provides a point to which clients may connect to talk to





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RFC 2810           Internet Relay Chat: Architecture          April 2000



   each other [IRC-CLIENT], and a point for other servers to connect to

   [IRC-SERVER].  The server is also responsible for providing the basic

   services defined by the IRC protocol.


2.2 Clients


   A client is anything connecting to a server that is not another

   server.  There are two types of clients which both serve a different

   purpose.


2.2.1 User Clients


   User clients are generally programs providing a text based

   interface that is used to communicate interactively via IRC.  This

   particular type of clients is often referred as "users".


2.2.2 Service Clients


   Unlike users, service clients are not intended to be used manually

   nor for talking.  They have a more limited access to the chat

   functions of the protocol, while optionally having access to more

   private data from the servers.


   Services are typically automatons used to provide some kind of

   service (not necessarily related to IRC itself) to users.  An example

   is a service collecting statistics about the origin of users

   connected on the IRC network.


3. Architecture


   An IRC network is defined by a group of servers connected to each

   other.  A single server forms the simplest IRC network.


   The only network configuration allowed for IRC servers is that of

   a spanning tree where each server acts as a central node for the rest

   of the network it sees.


                       1--\

                           A        D---4

                       2--/ \      /

                             B----C

                            /      \

                           3        E


   Servers: A, B, C, D, E         Clients: 1, 2, 3, 4


                    [ Fig. 1. Sample small IRC network ]





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RFC 2810           Internet Relay Chat: Architecture          April 2000



   The IRC protocol provides no mean for two clients to directly

   communicate.  All communication between clients is relayed by the

   server(s).


4. IRC Protocol Services


   This section describes the services offered by the IRC protocol.  The

   combination of these services allow real-time conferencing.


4.1 Client Locator


   To be able to exchange messages, two clients must be able to locate

   each other.


   Upon connecting to a server, a client registers using a label which

   is then used by other servers and clients to know where the client is

   located.  Servers are responsible for keeping track of all the labels

   being used.


4.2 Message Relaying


   The IRC protocol provides no mean for two clients to directly

   communicate.  All communication between clients is relayed by the

   server(s).


4.3 Channel Hosting And Management


   A channel is a named group of one or more users which will all

   receive messages addressed to that channel.  A channel is

   characterized by its name and current members, it also has a set of

   properties which can be manipulated by (some of) its members.


   Channels provide a mean for a message to be sent to several clients.

   Servers host channels, providing the necessary message multiplexing.

   Servers are also responsible for managing channels by keeping track

   of the channel members.  The exact role of servers is defined in

   "Internet Relay Chat: Channel Management" [IRC-CHAN].


5. IRC Concepts


   This section is devoted to describing the actual concepts behind the

   organization of the IRC protocol and how different classes of

   messages are delivered.









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5.1 One-To-One Communication


   Communication on a one-to-one basis is usually performed by clients,

   since most server-server traffic is not a result of servers talking

   only to each other.  To provide a means for clients to talk to each

   other, it is REQUIRED that all servers be able to send a message in

   exactly one direction along the spanning tree in order to reach any

   client.  Thus the path of a message being delivered is the shortest

   path between any two points on the spanning tree.


   The following examples all refer to Figure 1 above.


   Example 1: A message between clients 1 and 2 is only seen by server

       A, which sends it straight to client 2.


   Example 2: A message between clients 1 and 3 is seen by servers A &

       B, and client 3.  No other clients or servers are allowed see the

       message.


   Example 3: A message between clients 2 and 4 is seen by servers A, B,

       C & D and client 4 only.


5.2 One-To-Many


   The main goal of IRC is to provide a forum which allows easy and

   efficient conferencing (one to many conversations).  IRC offers

   several means to achieve this, each serving its own purpose.


5.2.1 To A Channel


   In IRC the channel has a role equivalent to that of the multicast

   group; their existence is dynamic and the actual conversation carried

   out on a channel MUST only be sent to servers which are supporting

   users on a given channel.  Moreover, the message SHALL only be sent

   once to every local link as each server is responsible to fan the

   original message to ensure that it will reach all the recipients.


   The following examples all refer to Figure 2.


   Example 4: Any channel with 1 client in it. Messages to the channel

       go to the server and then nowhere else.


   Example 5: 2 clients in a channel. All messages traverse a path as if

       they were private messages between the two clients outside a

       channel.







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   Example 6: Clients 1, 2 and 3 in a channel.  All messages to the

       channel are sent to all clients and only those servers which must

       be traversed by the message if it were a private message to a

       single client.  If client 1 sends a message, it goes back to

       client 2 and then via server B to client 3.


5.2.2 To A Host/Server Mask


   To provide with some mechanism to send messages to a large body of

   related users, host and server mask messages are available.  These

   messages are sent to users whose host or server information match

   that of the mask.  The messages are only sent to locations where

   users are, in a fashion similar to that of channels.


5.2.3 To A List


   The least efficient style of one-to-many conversation is through

   clients talking to a 'list' of targets (client, channel, mask).  How

   this is done is almost self explanatory: the client gives a list of

   destinations to which the message is to be delivered and the server

   breaks it up and dispatches a separate copy of the message to each

   given destination.


   This is not as efficient as using a channel since the destination

   list MAY be broken up and the dispatch sent without checking to make

   sure duplicates aren't sent down each path.


5.3 One-To-All


   The one-to-all type of message is better described as a broadcast

   message, sent to all clients or servers or both.  On a large network

   of users and servers, a single message can result in a lot of traffic

   being sent over the network in an effort to reach all of the desired

   destinations.


   For some class of messages, there is no option but to broadcast it to

   all servers so that the state information held by each server is

   consistent between servers.


5.3.1 Client-to-Client


   There is no class of message which, from a single message, results in

   a message being sent to every other client.









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RFC 2810           Internet Relay Chat: Architecture          April 2000



5.3.2 Client-to-Server


   Most of the commands which result in a change of state information

   (such as channel membership, channel mode, user status, etc.) MUST be

   sent to all servers by default, and this distribution SHALL NOT be

   changed by the client.


5.3.3 Server-to-Server


   While most messages between servers are distributed to all 'other'

   servers, this is only required for any message that affects a user,

   channel or server.  Since these are the basic items found in IRC,

   nearly all messages originating from a server are broadcast to all

   other connected servers.


6. Current Problems


   There are a number of recognized problems with this protocol, this

   section only addresses the problems related to the architecture of

   the protocol.


6.1 Scalability


   It is widely recognized that this protocol does not scale

   sufficiently well when used in a large arena.  The main problem comes

   from the requirement that all servers know about all other servers,

   clients and channels and that information regarding them be updated

   as soon as it changes.


6.2 Reliability


   As the only network configuration allowed for IRC servers is that of

   a spanning tree, each link between two servers is an obvious and

   quite serious point of failure.  This particular issue is addressed

   more in detail in "Internet Relay Chat: Server Protocol" [IRC-

   SERVER].


6.3 Network Congestion


   Another problem related to the scalability and reliability issues, as

   well as the spanning tree architecture, is that the protocol and

   architecture for IRC are extremely vulnerable to network congestions.

   This problem is endemic, and should be solved for the next

   generation: if congestion and high traffic volume cause a link

   between two servers to fail, not only this failure generates more

   network traffic, but the reconnection (eventually elsewhere) of two

   servers also generates more traffic.





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   In an attempt to minimize the impact of these problems, it is

   strongly RECOMMENDED that servers do not automatically try to

   reconnect too fast, in order to avoid aggravating the situation.


6.4 Privacy


   Besides not scaling well, the fact that servers need to know all

   information about other entities, the issue of privacy is also a

   concern. This is in particular true for channels, as the related

   information is quite a lot more revealing than whether a user is

   online or not.


7. Security Considerations


   Asides from the privacy concerns mentioned in section 6.4 (Privacy),

   security is believed to be irrelevant to this document.


8. Current Support And Availability


        Mailing lists for IRC related discussion:

          General discussion: ircd-users@irc.org

          Protocol development: ircd-dev@irc.org


        Software implementations:

          ftp://ftp.irc.org/irc/server

          ftp://ftp.funet.fi/pub/unix/irc

          ftp://coombs.anu.edu.au/pub/irc


        Newsgroup: alt.irc


9. Acknowledgements


   Parts of this document were copied from the RFC 1459 [IRC] which

   first formally documented the IRC Protocol.  It has also benefited

   from many rounds of review and comments.  In particular, the

   following people have made significant contributions to this

   document:


   Matthew Green, Michael Neumayer, Volker Paulsen, Kurt Roeckx, Vesa

   Ruokonen, Magnus Tjernstrom, Stefan Zehl.












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10. References


   [KEYWORDS]   Bradner, S., "Key words for use in RFCs to Indicate

                Requirement Levels", BCP 14, RFC 2119, March 1997.


   [IRC]        Oikarinen, J. and D. Reed, "Internet Relay Chat

                Protocol", RFC 1459, May 1993.


   [IRC-CLIENT] Kalt, C., "Internet Relay Chat: Client Protocol", RFC

                2812, April 2000.


   [IRC-SERVER] Kalt, C., "Internet Relay Chat: Server Protocol", RFC

                2813, April 2000.


   [IRC-CHAN]   Kalt, C., "Internet Relay Chat: Channel Management", RFC

                2811, April 2000.


11. Author's Address


   Christophe Kalt

   99 Teaneck Rd, Apt #117

   Ridgefield Park, NJ 07660

   USA


   EMail: kalt@stealth.net



























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12.  Full Copyright Statement


   Copyright (C) The Internet Society (2000).  All Rights Reserved.


   This document and translations of it may be copied and furnished to

   others, and derivative works that comment on or otherwise explain it

   or assist in its implementation may be prepared, copied, published

   and distributed, in whole or in part, without restriction of any

   kind, provided that the above copyright notice and this paragraph are

   included on all such copies and derivative works.  However, this

   document itself may not be modified in any way, such as by removing

   the copyright notice or references to the Internet Society or other

   Internet organizations, except as needed for the purpose of

   developing Internet standards in which case the procedures for

   copyrights defined in the Internet Standards process must be

   followed, or as required to translate it into languages other than

   English.


   The limited permissions granted above are perpetual and will not be

   revoked by the Internet Society or its successors or assigns.


   This document and the information contained herein is provided on an

   "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING

   TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING

   BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION

   HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF

   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.


Acknowledgement


   Funding for the RFC Editor function is currently provided by the

   Internet Society.




















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